The sandbox is the story
Unlike a single continuous fictional universe, Battlefield spans separate historical and speculative settings. Its identity is the freedom to combine infantry, vehicles and teamwork in the same match.
From the beaches of 1942 to near-future conflicts, explore the multiplayer sandbox that made combined-arms combat, squads and spectacular destruction its calling cards.
Explore the mainline releases and notable standalone spin-offs. Select any game to open its dedicated archive with history, secrets, unlocks and resources.

The original combined-arms sandbox

Helicopters, jungle warfare and era music

Squads, commanders and modern combat

The series’ console debut

Titan mode and a frozen future

The introduction of the Bad Company squad

Free-to-play cartoon battlefield

Pacific battles built for downloadable play

A fan favorite for destruction and squad banter

Free-to-play online Battlefield

Frostbite 2 and Operation Métro

Levolution and Commander Mode return

Cops versus criminals

The Great War on an epic scale

A return to World War II

Specialists and large-scale warfare

A new era of all-out warfare
Includes major standalone releases and selected spin-offs; expansion packs, mobile releases and regional editions are not individually listed. Card artwork is HEVN-created illustrative imagery inspired by each game, not official box art.
Unlike a single continuous fictional universe, Battlefield spans separate historical and speculative settings. Its identity is the freedom to combine infantry, vehicles and teamwork in the same match.
Battlefield 1942 established the formula; Battlefield 2 shifted into modern warfare; 2142 introduced a frozen future and Titan mode. Later games explored WWI, WWII and near-future conflict.
The Bad Company games follow a memorable squad of soldiers and lean into character-driven storytelling and humor alongside Battlefield's large-scale combat.
Before Battlefield 1942, DICE developed Codename Eagle (1999), which experimented with the infantry-and-vehicle multiplayer formula that Battlefield later refined.
Battlefield Vietnam featured licensed period music that could play from vehicles, helping establish the game's distinct 1960s–70s atmosphere.
Instead of simply capturing tickets, teams could attack massive flying Titans, breach their interiors and destroy their reactors.
The Bad Company era popularized large-scale environmental destruction using Frostbite technology, changing how cover and buildings worked during firefights.
The 2009 release focused on a streamlined Pacific-theater multiplayer experience distributed digitally rather than a traditional full-price retail release.
When many shooters favored modern warfare, Battlefield 1 brought the series to World War I, using distinctive vehicles, weapons and environments to stand apart.
Early games used the Refractor engine family. The Bad Company era marked the series' move to Frostbite, with increasingly sophisticated lighting, physics and destruction.
Battlefield 4 marketed map-changing events under the name “Levolution.” The collapsing skyscraper on Siege of Shanghai became its defining showcase.
Visceral Games developed Battlefield Hardline, reframing the multiplayer formula around police-versus-criminal scenarios instead of conventional military combat.
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